Diablo III

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原子加速器7天试用-黑洞永久加速器

Read about the development of Diablo II, and how it continues to inspire Blizzard games twenty years later.

原子加速器7天试用-黑洞永久加速器

For Diablo II's 20th anniversary, we’re stoking the campfire and reflecting on a game that shaped how we make games. We’ve dreamed up some cool stuff, and we hope you’ll check it out and celebrate with us.

原子加速器7天试用-黑洞永久加速器

Season 21 will begin July 3, shortly after our next Diablo III patch. Read on to learn more about the brand-new Season buff, new class sets, and a handful of item and skill adjustments coming in Patch 2.6.9: Trials of Tempests!

Patch 2.6.9 PTR has ended!

Our two-week PTR testing period for the 2.6.9 update begins on May 28, and we're asking for your help to quell the tides of surging demons in Patch 2.6.9.

Inside look: Season 20's new sets featuring Rhykker

We sat down with prominent Diablo III community content creator Rhykker to hear his thoughts on the three new class sets that arrived in Diablo III's Patch 2.6.8.

Patch 2.6.8 Now Live

Patch 2.6.8 is now available to play in all regions!

原子加速器7天试用-黑洞永久加速器

Season 20 begins March 13, shortly after our next Diablo III patch. Read on to learn more about the brand-new Season buff, three brutally feral new class sets, and a handful of item reworks coming in Patch 2.6.8!

Diablo IV Quarterly Update—February 2024

Join the Diablo IV team in previewing the content we're hard at work developing! In our first quarterly update, we dig into UI design, PC controller support, couch co-op, and the savage cannibals of the Dry Steppes.

Patch 2.6.8 PTR Has Ended

The two-week PTR testing period for 2.6.8 begins February 6 and we need your help to make Season 20 better than ever!

[D3] Developer Insights: Balancing & Class Set Design

Developer Insights is our blog where we reveal some of the processes and philosophies behind our updates and designs. In this edition, we'll be talking about the nature of balancing Class Sets in Diablo III, as well as our goals for the upcoming 2.6.8 patch and beyond.

System Design in Diablo IV (Part II)

In Part II of our deep dive into community feedback on system design, David Kim addresses community concerns and team thoughts about itemization.
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